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Vray [1.5]


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Speed counts
With its fast performance VRay unveils a whole new world of possibilities to the artists. Speed is what has always been a problem for most of the raytracers. Some have poor optimizations. Others don't utilize all of your systems processors properly. That is why we have worked hard on the optimizations routines in our product bringing you one of the fastest renderers in the field.
Quality
VRay brings high quality on demand. It gives you the possibility to adjust the quality of rendering hence the speed and the looks starting from dazzlingly fast coarse renders to fineart images

Renderer
  • Support for motion blur on Particle Flow systems with both translational and rotational motion blur.
  • True instance rendering for motion blur with Dynamic default geometry for drastic reduction of memory requirements when 3d motion blur is used.
  • New Reinhard color mapping mode.
  • Sub-pixel and per-pixel color mapping modes.
  • More inteligent ray sampling to reduce noise when combining multiple blurry effects (e.g. area light illumination seen in glossy reflections etc).
  • Full floating-point output support in 3dsmax 8 and higher.
  • Support for unlimited number of render channels.
  • "Overbright" or invalid colors produced by shaders are much less likely to affect render quality.
  • Fully compatible with Autodesk® VIZ®.

Global illumination

  • Detail enhancement for the irradiance map. This works similar to an integrated ambient occlusion pass, but is more physically correct, rather than just producing a "dirty" effect, since it calculates correct light bouncing.
  • Adaptive path tracing mode for the light cache can concentrate samples in important areas to reduce noise in difficult situations (e.g. GI caustics) .

Render elements

  • The 3dsmax Render Elements interface is now supported by V-Ray. The old G-Buffer settings have been removed. V-Ray supports nearly 30 render elements including z-depth, render ID, material ID, velocity, reflections, specular, diffuse etc.
  • VRayMtlSelect render element allows the user to extract a given material to a separate render element. This can be either a top-level V-Ray material, or a sub-material of VRayBlendMtl.
  • VRayWireColor render element allows the user to create masks with specified colors.
  • Color mapping per render element. Color mapping can be turned on or off on a per-element basis.
  • Render elements are fully supported in distributed rendering mode.

Materials

  • VRayBlendMtl material allows the layering of several different V-Ray materials. This is a lot faster than the regular 3dsmax Blend/Shellac/Composite materials and generates correct V-Ray render elements. The different layers of a VRayBlendMtl can be extracted to different render elements through the VRayMtlSelect render element.
  • VRay2SidedMtl material allows the simulation of thin translucent surfaces like paper, cloth etc.
  • VRayFastSSS material for simulating the sub-surface scattering in materials like human skin. Works best if layered with a regular diffuse/specular VRayMtl through VRayMtlBlend.
  • VRayOverrideMtl material allows the user to specify different materials for reflections/refractions/GI.

Textures

  • VRayDirt texture for simulating dirt or ambient occlusion.
  • VRaySky environment texture works either with VRaySun or regular direct lights to simulate the natural sky illumination of the Sun. For best results, use with the V-Ray physical camera.
  • VRayCompTex texture for combining textures in additional ways not available in 3dsmax (e.g. difference, division etc).
  • VRayColor texture for specifying precise floating-point RGB color values.

Lights

  • VRaySky light for simulating the natural illumination of the Sun. Works in conjunction with the VRaySky texture. For best results, use with the V-Ray physical camera.

Cameras

  • VRayPhysicalCamera simulates an actual photographic camera with real-world settings.
  • VRayDomeCamera can be used to render images to be projected on hemispheric dome screens.

Render to texture

  • V-Ray has its own texture baking elements, which must be used instead of the standard 3dsmax ones.
  • Color mapping can be applied on a per-element basis.

V-Ray frame buffer (VFB)

  • Enhanced stability, user interface improvements.
  • sRGB option for display in 2.2 gamma space.
  • Support for pixel aspect ratio different than 1.0.

MaxScript

  • Direct export of V-Ray proxy meshes from MaxScript without a GUI dialog.

V-Ray SDK

  • Allows the implementation of V-Ray specific materials, lights, atmospheric effects, geometric primitives, cameras etc.
  • Allows the replacement of nearly every aspect of the render engine (raycast acceleration, GI solutions, image samplers etc).
  • The V-Ray SDK is supported on the following platforms: Microsoft® Windows® NT4/2000/XP/Vista 32-bit and 64-bit, Linux, OSX 10.

64-bit ready

  • V-Ray is already running natively under 64-bit operating systems.
  • A 64-bit version for Autodesk® 3dsmax® will be available together with or shortly after the official release of 3dsmax® 9.
VRay offers its users a set of features that you would expect from a quality renderer. With its fast fully-multithreaded raytracing engine it takes the advantage of all the CPUs supported by your system throughout its pipeline - preparation and rendering. Capable of making accurate reflections and refractions clean or glossy and blurred it helps achieve astonishing realism in the computer generated realm. Simulation of focusing (Depth-of-Field) helps in simulating real-life cameras. Different methods of illumination simulation, caustics calculations help with per-object based property adjustments help artists achieve great rendering performance or fineart photorealistic images. Adaptive antialiasing based on color difference as well as G-Buffer channels is one of its advanced features. It includes sophisticated multipass methods as well as simple approaches.

VRay supports translucency which gives you the power to create true photorealistic materials like wax, smoked glass, jelly etc.

Very few can offer network distributed rendering. VRay does. It gives incredible power to the studios with many computer boxes to use all the CPU power connected to the network for rendering within a single frame. No limitations on the size amount type of your computers as long as 3D Studio Max can run on them. Various license bundles are offered for various number of render servers.

And all of these features packed into our fast raytracer engine that supports all the standard 3D Studio MAX materials, environments, atmospheres, effects etc.

"VRay not only gives us true physically accurate 3D motion blur but also provides the use of fast global illumination (GI) which is essential for producing high quality visual effects," explains Ben Girard, president of Digital Dimension. As a result, Digital Dimension plans on using VRay for their visual effects shots on the upcoming film Final Destination II. Girard continues, "The speed of VRay, its production-focused features, and the excellent support we received from the Chaos Group, will help our studio remain ahead of the cutting edge."

Greg Tsadilas, Head of CG at Encore Hollywood and supervising animator on such popular television shows as Ally McBeal, Roswell, Charmed, The Invisible Man, and Boston Public, to name a few had this to say:
"VRay has simply become our renderer of choice. After looking at the various render solutions out on the market and pre-market arena, my decision was easy. We were looking for a solution where we weren't limited and bound by renderer-specific shaders. We were able to take existing scenes, switch to the VRay renderer and have them render successfully without having to make any modifications. I was impressed not only with the seemless transition, but also with the render quality and the vastly superior speed of the renderer. I never thought I would see exceptional Global Illumination as being viable in a production environment, Chaos Group has proven me wrong with their intelligent and beautiful solution."

The Basic Package Supports the following features:

  • True raytraced reflections and refractions
  • Glossy reflections and refractions
  • Translucency (with volume fog) for creating wax, marble, smoked glass
  • Area shadows (soft shadows). Includes box and sphere emitters.
  • Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
  • Motion Blur. Includes stochastic sampling approach
  • Depth-Of-Field camera effect.
  • Anti-aliasing. Includes fixed, simple 2 level and adaptive approaches.
  • Caustics (Radiosity)
  • G-Buffer (RGBA, material/object ID, Z-buffer)
  • G-buffer based antialiasing.
  • Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
  • Motion blur with analytic sampling
  • True HDRI support. Includes *.hdr, *.rad image loader with proper texture coordinates handling for both cubic and angular maps support. Map your images directly without distortions or cropping.
  • Built-in area lights for physically correct illumination
  • Built-in material for faster materials calculations
  • Distributed rendering for utilizing all of your studios computers.
  • Different camera types: fish-eye, spherical, cylindrical and cubic cameras
  • Network license management for using our VRay system throughout your network with less licenses.

IMPORTANT! Distributed rendering is per BOX! This means we do not impose a limit on how many CPUs your computers have! Each Advanced Package supports up to 10(ten) computers. You can use more computers with the purchase of additional network licenses. The standard network rendering is UNLIMITED

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